LinkedIn page insights tracking pixel

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Design settings

Preview changes live. Copy settings to save the complete setup.

Prototype choices stay in this page’s link. Other adjustments save in this browser.

Hero & calendar transitionOpening background, dot behavior and the move into the calendar

Hero composition

Wide is the ring around the core, mirrored to the open side so it clears the left-hung copy. Field spreads the cast across the screen on fixed seats and has no orbit. Wide rung only — below 900 the field is the only one that fits.

Hero background

Choose the opening scene. It blends into the following scenes selected below.

Hero / contour tone

Tone for the hero and contour backgrounds. The grey field has its own fixed color and dot strength.

Dragging the hub

Choose how people respond when you drag the central Sellfire hub.

What counts as a meetingCompare two shorter layouts with motion, or the original cards

Meeting definition

Switch here, then scroll to What counts as a meeting. Both compact options keep the conditions visible while the illustration moves.

Following scenesGrey field, dot strength and panel finish from the calendar onward

Following scenes

Choose the background from the calendar onward, independently of the hero. The grey field keeps a regular grid; contour dots gather around the system.

Grey field dots

Change dot size and contrast while keeping the same spacing. Hero dots and their movement stay independent.

Surface treatment

Clean keeps crisp cards with your chosen shadow system. Frosted panels use their own glass and soft shadows. The opening hero keeps its own treatment.

Glass planes

The large frosted sheet the calendar and the early beats are read on. Removed leaves them standing on the field, which is what the later beats already do. Frosted brings it back.

Shadow system

Choose one treatment across the calendar, cards and panels. Thin backing keeps a quiet edge underneath each surface and becomes more visible when a Build card expands. Dots brings back the patterned shadows.

Card arrival

Hang then rise holds each card flat for a moment, then lifts it as its selected shadow appears. Cards in a group arrive one after another. At rest shows every surface already standing.

Dot movement

Movement in the dots background, wherever it is selected. On the contour field it drives the waves and the pointer wake; on the grey field there are no waves, so it scales the wake alone. Still stops both.

Pointer response

Dots near the pointer are pushed along its direction of travel and settle back over two seconds. Requires dot movement; mouse only.

Dot density

How closely dots sit together in the contour dots background. Density increases gradually as the system arrives.

Ink transition · d.6Ink arrival, timing and return to grey

System background transition

Choose how the background turns ink around the system, or keep the selected field.

Transition color

Choose the background color for the system transition.

Ink transition timing

Choose when the background turns ink during the system panel’s arrival.

Ink transition pace

Choose a steady transition, a smooth transition, or a slow start that accelerates.

Dots on ink

Match the grey field’s dot strength, use faint dots, or keep the ink solid.

After the system

Choose whether the background returns to dots or stays ink as the next scene arrives.

Ink exit

How the ink leaves as Own the playbook arrives. Lifts move the ink 1:1 with the system. Clean field only; touch phones leave through the page instead.

Glass & surfacesPanel glass and page frame

Content panel glass

Adjust panel opacity over light and dark backgrounds. Higher values hide more of the background.

Page frame glass

Adjust the glass around the page, including navigation and the footer.

People & logoPeople count, orbit, Sellfire hub and depth

People

Choose how many people orbit the central Sellfire hub. The calendar still fills to 16 meetings.

Position & movement

Place the hub, adjust its drift and spread people around it. The hub is the glass circle holding the Sellfire flame.

Hub glass & flame

Adjust the hub’s size, glass, lighting and flame. Ring controls affect the glass circles around it.

Depth & focus

Control how near and distant layers move, and how focus shifts toward the calendar.

ConnectionsThe signals traveling between people and hub

Signal movement

Adjust signal direction, frequency and travel. A larger outward share sends more signals from the hub to people.

BackgroundLight, texture, color movement and darkening

Ambient effects

Adjust the soft clouds, light spots, floating specks and glow behind the story.

Background movement

Control drifting color and light as the page moves. The setting marked unused has no visible effect.

Darkening on scroll

Adjust how blue and dark the background becomes in the later sections.

Legacy scene colors

Kept for older saved setups. Cool and Warm do not affect this background. Glow only appears in setups with the older hub glow enabled.

Panel layoutPanel size, margins and entrance

Expanded panel

Choose a starting layout, then adjust its space and entrance. Continue inside lets scrolling move through content that exceeds the panel height.

Scroll & entrancesStory timing, calendar arrival and reveals

Story & scrolling

Choose whether growth follows the scroll or plays on its own. Pause controls apply to automatic growth; spring controls apply when Spring scroll motion is on.

Calendar pull & scrolling

Adjust the hub’s pull, settling and scroll smoothing.

Calendar: Scrub + magnet

Scrub the calendar into view, then let the people snap into place. Scroll back to the opening to try your changes again.

Revenue: Softer feed

Adjust the pause, starting weight and final blend as cards join the feed. Changes also affect scrubbing.

Content entrances

Timing controls when content appears. Animation controls how it enters.

Other prototype controls4 sections for other designs; most have no effect here

Revenue chart

Choose how the growing revenue chart looks.

Signal appearance

Choose a signal shape, then adjust its size and finish. End opening applies only to the Outline style.

Frosted texture

Add a soft glass texture across the background. Set Frost strength to zero to remove this layer.

Orbiting light

A separate light circles the hub. Increase Light strength above zero to see the other controls take effect.

Import settingsApply a setup you saved or received

Paste a saved setup below and choose Apply settings. Use Copy settings at the bottom to save or share your current values.

Call notes

Illustrative transcript · audio not included